|
FINAL_highres.jpg)
About
Informatics Academy
The
Informatics Academy has been institutionalized
to ensure that its award, bearing the quality
assurance mark, will be recognised and accepted
by employers and universities for employment
and transfer credit respectively.
The
Informatics Academic Governance is the backbone
on which the quality of our awards is judged.
Collectively, the Academic Council interacts
with the International Advisory Panel and thereby
empowers Examination Council and Examination
Board the authority to grant the Informatics
Academy awards.
Represented
by a group of respected and experienced academic
leaders drawn from universities in the United
Kingdom, Australia and the United States of
America, each member of the International Advisory
Panel brings with them a wide range of educational
leadership and management experience. The Academic
Council is responsible for the academic affairs
for Institute of Information and Communication
Technology, Institute of Business, Finance and
Management, Institute of Engineering and Institute
of Knowledge Economy.
You
can get more information about the Informatics
Academy from the following link: http://www.informaticsgroup.com/ia
Top

About
NCC Education
Originally part of the National Computing Centre, NCC Education started offering IT qualifications in 1976 and from 1997 developed its Higher Education portfolio to include Foundation and Business programmes. With Accredited Partners in over 45 countries, five International Offices and Academic Managers worldwide, NCC Education employs the latest technologies for learning, assessment and support.
NCC Education qualifications range from ICT for schools to the International Degree Pathway in Business or IT. The programmes are recognised by universities, professional bodies and employers. Learners are able to upgrade their skills on professional development modular programmes or complete their University Degrees and Masters in their home country or in the UK.
Visit NCC Education official website: http://www.nccedu.com/
Top
About the Programme
This
programme is designed to prepare qualified and
skilled workforce to meet the challenges of
the fast growing gaming industry. There will
be hands-on
workshops that provides the learner with the
skills to develop games that can be run on different
platforms. The program is based on continuous
assessment in
terms of assignments, tests and projects and
will expose learners to the various software
currently used in gaming/animation industry.
Benefits
- Benefits
of the Programme
- Learners
will be exposed to various of studying tools
and techniques, which are widely used in industry.
- Learners
will gain sufficient hands-on practice on
practical knowledge.
- Gears
learners up to be adequately prepared for
work in the electronic gaming and animation
industry.
- Prepares
learners for making a significant contribution
to the electronic gaming and animation industry.
- Learners
will be more marketable, as they will be provided
training in current software used in the industry.
- Enhance
knowledge that can be directly applicable
to career development.
- Participate
in more project-based curriculum.
The
course is designed for learners who wish to
embark on the following careers:
Game
Designers
- Game
Programmers
- Creative
Designers
- Digital
Media Animators
- Special
Effects Designers
- Software
Engineers/Systems Analyst
Recognition
The
International Diploma in Gaming and Animation
Technology is jointly awarded by Informatics
Academy and NCC Education.
The
main objective to institutionalise an international
tertiary education awarding body is to confer
you awards that are of the highest academic
quality. Informatics Academy ensures its award,
bearing the quality assurance mark, will be
recognised and accepted by employers and universities
for employment and transfer credit respectively.
You
will receive an international tertiary qualification
awarded by an independent awarding body, which
has its location in the United Kingdom the United
States and Singapore. This certification will
not only be equivalent to that awarded by any
tertiary institutions, but seeks to offer international
recognition both in terms of credittransfer
and employment opportunities.
Programme
Duration
- This
course is offered in both full-time and part-time
modes.
- Full-time
students can complete the diploma or the advanced
diploma within 8 months and part-time students
will take at least 12 months to complete each
level.
The
course may be completed in 8 months for full-time
students and 12 months for part-time students.
Programme
Structure
E2070
Games Architecture and Design
E2071 Online Game Development
E2072 Creating Games for Handheld Devices
E2073 3D Models and Animation
E2074 Advanced Animation Techniques
E2075 Advanced Game Programming
E2076 Artificial Intelligence and Game Development
E2077 Project |
E2070
- Games Architecture and Design
This
module will teach students the design, architecture,
and management of game development. Students
will be taught about real-life case studies
of what works and what doesn't. This course
will train students on all the necessary game
creation steps-from seeing a game idea on paper
to actually implementing that idea.
E2071
- On Line Game Development
This
course will emphasize the use of FLASH MX to
develop games for the Internet. It will teach
students the combined use of both graphic user
interfaces and scripting to develop a complete
a game program. Students will learn to create
both arcade style games and educational games.
E2072
- Creating Games for Handheld Devices
This module will focus primarily on mobile phone
and PDA game creation. Students will learn to
use J2ME Interpreter for game creation. The
module will train students on the prior use
of simulators before launching their programs
on the actual device. The module will also familiarize
students on current commercial processors for
the different hand held devices.
E2073
- 3D Models and Animation
This module will introduce students to the concepts
of 3D modeling. Students will learn to understand
how basic 3D models are created, providing textures
and the rendering procedures to create the final
3D model. Students will also get a first hand
understand on manipulating and appreciating
3D path to produce the final required 3D animation.
The course will prepare students for moving
on to 3D game techniques and creating their
own 3D movie files.
E2074
- Advanced Animation Techniques
This course will provide students with an
overview of creating their own complex 2D and
3D models. The training will include the manipulation
of the models to create different postures to
create models in motion. Another aspect of the
module is to introduce the creation of own 2D
and 3D landscapes for background. Students will
learn to provide textures and render a final
movie file.
E2075
- Advanced Game Programming
Students
will use Java to create more sophisticated games.
The aim of this course is to understand the
use complex game engines for game creation.
The module will emphasize the use of Java advanced
objects and more object-oriented programming
techniques.
E2076
- Artificial Intelligence and Game Development
Students
will learn how to add realistic AI characters
games developed in C++. This module will introduce
AI techniques, such as neural networks, decision
trees, genetic classifiers, and reinforcement
learning. Students will familiarize themselves
with the use AI library. The focus is placed
on the design of characters and creatures, with
unique abilities and skills.
Advancement
Pathway

Assessment
Structure
- Students
will be continually assessed through tests,
assignments and projects.
- Students
would require to develop either a game or
an animation program in advance level projects.
Entry Requirements
- Diploma
in Gaming & Animation
- Other
diploma holders will be required to do bridging
modules. Students coming in from other diplomas
in IT discipline, can gain entry into the
advanced diploma but will be required to do
3 bridging modules (E1013, E1014 & E1015)
Contact
Us
Contact
us to find out more about our programmes.
|