|
FINAL_highres.jpg)
About
Informatics Academy
The
Informatics Academy has been institutionalized
to ensure that its award, bearing the quality
assurance mark, will be recognised and accepted
by employers and universities for employment and
transfer credit respectively.
The
Informatics Academic Governance is the backbone
on which the quality of our awards is judged.
Collectively, the Academic Council interacts with
the International Advisory Panel and thereby empowers
Examination Council and Examination Board the
authority to grant the Informatics Academy awards.
Represented
by a group of respected and experienced academic
leaders drawn from universities in the United
Kingdom, Australia and the United States of America,
each member of the International Advisory Panel
brings with them a wide range of educational leadership
and management experience. The Academic Council
is responsible for the academic affairs for Institute
of Information and Communication Technology, Institute
of Business, Finance and Management, Institute
of Engineering and Institute of Knowledge Economy.
You
can get more information about the Informatics
Academy from the following link: http://www.informaticsgroup.com/ia
Top

About
NCC Education
Originally part of the National Computing Centre, NCC Education started offering IT qualifications in 1976 and from 1997 developed its Higher Education portfolio to include Foundation and Business programmes. With Accredited Partners in over 45 countries, five International Offices and Academic Managers worldwide, NCC Education employs the latest technologies for learning, assessment and support.
NCC Education qualifications range from ICT for schools to the International Degree Pathway in Business or IT. The programmes are recognised by universities, professional bodies and employers. Learners are able to upgrade their skills on professional development modular programmes or complete their University Degrees and Masters in their home country or in the UK.
Visit NCC Education official website: http://www.nccedu.com/
Top
About the Programme
This
programme is designed to prepare qualified and
skilled workforce to meet the challenges of the
fast growing gaming industry. There will be hands-on
workshops that provides the learner with the skills
to develop games that can be run on different
platforms. The program is based on continuous
assessment in
terms of assignments, tests and projects and will
expose learners to the various software currently
used in gaming/animation industry.
Benefits
- Benefits
of the Programme
- Learners
will be exposed to various of studying tools
and techniques, which are widely used in industry.
- Learners
will gain sufficient hands-on practice on practical
knowledge.
- Gears
learners up to be adequately prepared for work
in the electronic gaming and animation industry.
- Prepares
learners for making a significant contribution
to the electronic gaming and animation industry.
- Learners
will be more marketable, as they will be provided
training in current software used in the industry.
- Enhance
knowledge that can be directly applicable to
career development.
- Participate
in more project-based curriculum.
The
course is designed for learners who wish to embark
on the following careers:
Game
Designers
- Game
Programmers
- Creative
Designers
- Digital
Media Animators
- Special
Effects Designers
- Software
Engineers/Systems Analyst
Recognition
The
International Diploma in Gaming and Animation
Technology is jointly awarded by Informatics Academy
and NCC Education.
The
main objective to institutionalise an international
tertiary education awarding body is to confer
you awards that are of the highest academic quality.
Informatics Academy ensures its award, bearing
the quality assurance mark, will be recognised
and accepted by employers and universities for
employment and transfer credit respectively.
You
will receive an international tertiary qualification
awarded by an independent awarding body, which
has its location in the United Kingdom the United
States and Singapore. This certification will
not only be equivalent to that awarded by any
tertiary institutions, but seeks to offer international
recognition both in terms of credit transfer and
employment opportunities.
Programme Structure
E1010
Introduction to Computers and Networking
E1011 Gaming Platforms and Documentation
E1012 Web Site Development
E1013 Mathematics for Game Development
E1014 Graphics and Sound Processing
E1015 Creating Arcade Style Games
E1016 Games Development in Java
E1017 Games Development in C++ |
E1010
- Introduction to Computers and Networking
This
course provides students an introduction to computers
and how networking is done. The module will familiarize
students on the effective use and choice of computer
systems for gaming and animation technology. An
understanding of network hardware and software
will be essential for students when developing
games that run on networks and the Internet.
E1011 - Gaming Platforms and Documentation
This
course will provide students with an overview
of different platforms available for game development.
The students will have an understanding of the
strengths and weaknesses of the different gaming
platforms. Students will be exposed to the current
standards that exist in the industry. The course
will introduce the techniques and methods of creating
a game production document and game design document.
This will address issues including scheduling,
production plans, marketing and budgeting.
E1012 - Web Site Development
This
course will provide students with the necessary
training to develop a web site using HTML and
_Javascript. Students will learn to organize texts,
images, tables, menu and interactive components
to produce a complete web site. The course will
also train students to understand how different
multimedia and game objects can be embedded. This
will provide a better understanding on how their
future game or animation work can be placed on
the Internet.
E1013
- Mathematics for Game Development
Students will learn specific mathematics skills
required for game development. The module will
focus on general mathematics but mainly on matrices
and vectors, which are highly essential for gaming.
Student will understand the concepts behind finding
solutions when programming many types of 3D games.
Students will learn how mathematical ideas fit
together and how they apply to game programming.
E1014
- Graphics and Sound Processing
The
purpose of this module is to equip students with
knowledge and skills in processing, editing or
creating their own graphics and sound. Students
will learn to manipulate graphics and sound using
ADOBE PhotoShop for their own requirements, to
support the game or animation that is to be developed.
Graphics processing will include the various changes
that can be made to pictures in terms of appearance,
modifications and combinations. Students will
learn to manipulate sound by mixing, changing
effects and cropping with ULEAD Video Studio.
E1015 - Creating Arcade Style Games
This
course will introduce students to creating their
first arcade style games for entertainment. Students
will learn to use user-friendly application with
built in game engines to rapidly create games
using drag-andâ€drop functions.
Students will be taught to appreciate the techniques
of sequencing events, conditional events, changing
scenes and scoring. The application used will
also familiarize students on the concepts of planning,
designing and developing complete game software.
E1016
- Games Development in Java
Students
will be taught Java an object oriented programming
language. The aim of this course is to understand
the use of a compiler and scripting programming
language to produce games or animations. The training
will include the use of third party engines or
objects to produce basic games and animations.
E1017 - Games Development in C++
Students
will be taught C++ and introduced yet another
object-oriented program for game development.
The aim of this course is to understand the use
of a compiler and scripting programming language
to produce templates for game development. The
training will include the use of third party engines
or templates to produce basic games and animations.
Programme
Duration
-
This course is offered in both full-time and part-time
modes.
- Full-time students can complete the diploma
or the advanced diploma within 8 months and part-time
students will take at least 12 months to complete
each level.
Advancement
Pathway

Assessment
Structure
- Students
will be continually assessed through tests,
assignments and projects.
- Students
would require to develop either a game or an
animation program in advance level projects.
Entry Requirements
- GCE
'A' level or equivalent qualification or International
Foundation program
- Competency
in English language.
Contact
Us
Contact
us to find out more about our programmes.
|