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International Diploma in Gaming and Animation Technology
By Informatics Academy/NCC Education
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About Informatics Academy

The Informatics Academy has been institutionalized to ensure that its award, bearing the quality assurance mark, will be recognised and accepted by employers and universities for employment and transfer credit respectively.

The Informatics Academic Governance is the backbone on which the quality of our awards is judged. Collectively, the Academic Council interacts with the International Advisory Panel and thereby empowers Examination Council and Examination Board the authority to grant the Informatics Academy awards.

Represented by a group of respected and experienced academic leaders drawn from universities in the United Kingdom, Australia and the United States of America, each member of the International Advisory Panel brings with them a wide range of educational leadership and management experience. The Academic Council is responsible for the academic affairs for Institute of Information and Communication Technology, Institute of Business, Finance and Management, Institute of Engineering and Institute of Knowledge Economy.

You can get more information about the Informatics Academy from the following link: http://www.informaticsgroup.com/ia

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About NCC Education

Originally part of the National Computing Centre, NCC Education started offering IT qualifications in 1976 and from 1997 developed its Higher Education portfolio to include Foundation and Business programmes. With Accredited Partners in over 45 countries, five International Offices and Academic Managers worldwide, NCC Education employs the latest technologies for learning, assessment and support.

NCC Education qualifications range from ICT for schools to the International Degree Pathway in Business or IT. The programmes are recognised by universities, professional bodies and employers. Learners are able to upgrade their skills on professional development modular programmes or complete their University Degrees and Masters in their home country or in the UK.

Visit NCC Education official website: http://www.nccedu.com/

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About the Programme

This programme is designed to prepare qualified and skilled workforce to meet the challenges of the fast growing gaming industry. There will be hands-on
workshops that provides the learner with the skills to develop games that can be run on different platforms. The program is based on continuous assessment in
terms of assignments, tests and projects and will expose learners to the various software currently used in gaming/animation industry.

Benefits

  • Benefits of the Programme
  • Learners will be exposed to various of studying tools and techniques, which are widely used in industry.
  • Learners will gain sufficient hands-on practice on practical knowledge.
  • Gears learners up to be adequately prepared for work in the electronic gaming and animation industry.
  • Prepares learners for making a significant contribution to the electronic gaming and animation industry.
  • Learners will be more marketable, as they will be provided training in current software used in the industry.
  • Enhance knowledge that can be directly applicable to career development.
  • Participate in more project-based curriculum.

The course is designed for learners who wish to embark on the following careers:

Game Designers

  • Game Programmers
  • Creative Designers
  • Digital Media Animators
  • Special Effects Designers
  • Software Engineers/Systems Analyst

Recognition

The International Diploma in Gaming and Animation Technology is jointly awarded by Informatics Academy and NCC Education.

The main objective to institutionalise an international tertiary education awarding body is to confer you awards that are of the highest academic quality. Informatics Academy ensures its award, bearing the quality assurance mark, will be recognised and accepted by employers and universities for employment and transfer credit respectively.

You will receive an international tertiary qualification awarded by an independent awarding body, which has its location in the United Kingdom the United States and Singapore. This certification will not only be equivalent to that awarded by any tertiary institutions, but seeks to offer international recognition both in terms of credit transfer and employment opportunities.


Programme Structure

E1010 Introduction to Computers and Networking
E1011 Gaming Platforms and Documentation
E1012 Web Site Development
E1013 Mathematics for Game Development
E1014 Graphics and Sound Processing
E1015 Creating Arcade Style Games
E1016 Games Development in Java
E1017 Games Development in C++

E1010 - Introduction to Computers and Networking
This course provides students an introduction to computers and how networking is done. The module will familiarize students on the effective use and choice of computer systems for gaming and animation technology. An understanding of network hardware and software will be essential for students when developing games that run on networks and the Internet.


E1011 - Gaming Platforms and Documentation
This course will provide students with an overview of different platforms available for game development. The students will have an understanding of the strengths and weaknesses of the different gaming platforms. Students will be exposed to the current standards that exist in the industry. The course will introduce the techniques and methods of creating a game production document and game design document. This will address issues including scheduling, production plans, marketing and budgeting.


E1012 - Web Site Development

This course will provide students with the necessary training to develop a web site using HTML and _Javascript. Students will learn to organize texts, images, tables, menu and interactive components to produce a complete web site. The course will also train students to understand how different multimedia and game objects can be embedded. This will provide a better understanding on how their future game or animation work can be placed on the Internet.

E1013 - Mathematics for Game Development
Students will learn specific mathematics skills required for game development. The module will focus on general mathematics but mainly on matrices and vectors, which are highly essential for gaming. Student will understand the concepts behind finding solutions when programming many types of 3D games. Students will learn how mathematical ideas fit together and how they apply to game programming.

E1014 - Graphics and Sound Processing
The purpose of this module is to equip students with knowledge and skills in processing, editing or creating their own graphics and sound. Students will learn to manipulate graphics and sound using ADOBE PhotoShop for their own requirements, to support the game or animation that is to be developed. Graphics processing will include the various changes that can be made to pictures in terms of appearance, modifications and combinations. Students will learn to manipulate sound by mixing, changing effects and cropping with ULEAD Video Studio.


E1015 - Creating Arcade Style Games

This course will introduce students to creating their first arcade style games for entertainment. Students will learn to use user-friendly application with built in game engines to rapidly create games using drag-and–drop functions. Students will be taught to appreciate the techniques of sequencing events, conditional events, changing scenes and scoring. The application used will also familiarize students on the concepts of planning, designing and developing complete game software.

E1016 - Games Development in Java
Students will be taught Java an object oriented programming language. The aim of this course is to understand the use of a compiler and scripting programming language to produce games or animations. The training will include the use of third party engines or objects to produce basic games and animations.


E1017 - Games Development in C++
Students will be taught C++ and introduced yet another object-oriented program for game development. The aim of this course is to understand the use of a compiler and scripting programming language to produce templates for game development. The training will include the use of third party engines or templates to produce basic games and animations.

Programme Duration
- This course is offered in both full-time and part-time modes.
- Full-time students can complete the diploma or the advanced diploma within 8 months and part-time students will take at least 12 months to complete each level.

Advancement Pathway

Assessment Structure

  • Students will be continually assessed through tests, assignments and projects.
  • Students would require to develop either a game or an animation program in advance level projects.

Entry Requirements

  • GCE 'A' level or equivalent qualification or International Foundation program
  • Competency in English language.

Contact Us

Contact us to find out more about our programmes.